ULta Rust | Vanilla+
Offline 178.129.21.32:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageReset cycle
When does ULta Rust | Vanilla+ wipe?
Its rhythm cannot be told from the wipes of ULta Rust | Vanilla+ on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 17 hours ago.
Tag meanings
How should you read the tags on ULta Rust | Vanilla+?
These are the tags ULta Rust | Vanilla+ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ULta Rust | Vanilla+?
On Rust Metrics, ULta Rust | Vanilla+ sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does ULta Rust | Vanilla+ hold among Rust servers?
Player hours over seven days put ULta Rust | Vanilla+ at #15,508, in the top – of all ranked servers.
How full does ULta Rust | Vanilla+ get?
ULta Rust | Vanilla+ is not responding; status offline, last seen 39 days ago.
Server
Which location does ULta Rust | Vanilla+ run from?
Reading: location. ULta Rust | Vanilla+ gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.129.21.32:28015.
What Rust version is ULta Rust | Vanilla+ on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by ULta Rust | Vanilla+. Matching protocol is required to join. Let Steam update your game.
Is ULta Rust | Vanilla+ up, and how often does it stay up?
Check: connection. ULta Rust | Vanilla+ is offline at this moment. Last contact was 39 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
What settings and rules apply on ULta Rust | Vanilla+?
Check: gather rate. The name ULta Rust | Vanilla+ does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is ULta Rust | Vanilla+ on?
Check: map. Procedural, generated by the game, on ULta Rust | Vanilla+.
How to join
How can you get onto ULta Rust | Vanilla+?
To join: start Rust, press F1 and type client.connect 178.129.21.32:28015. Or press Launch Rust here and Steam opens the game and connects you.