ULta Rust | Vanilla+
Offline 178.129.21.32:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 134/100
- 61/225
- 51/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
When does ULta Rust | Vanilla+ wipe?
The rhythm of ULta Rust | Vanilla+'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 7 hours ago.
Tags
Which tags does ULta Rust | Vanilla+ carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from ULta Rust | Vanilla+. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ULta Rust | Vanilla+ appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ULta Rust | Vanilla+: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does ULta Rust | Vanilla+ hold among Rust servers?
Ranking for ULta Rust | Vanilla+: #15,508 on seven-day player hours, top – of all ranked servers.
How full does ULta Rust | Vanilla+ get?
Reading for ULta Rust | Vanilla+: offline at this moment; last seen 38 days 15 hours ago.
Operator and location
Which location does ULta Rust | Vanilla+ run from?
Reading: location. ULta Rust | Vanilla+ gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 178.129.21.32:28015.
What Rust version is ULta Rust | Vanilla+ on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by ULta Rust | Vanilla+. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ULta Rust | Vanilla+, and is it online now?
ULta Rust | Vanilla+ reports offline. The last reading came 38 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does ULta Rust | Vanilla+ enforce, and what are its settings?
No gather rate appears in the name: ULta Rust | Vanilla+. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is ULta Rust | Vanilla+ on?
Procedural map on ULta Rust | Vanilla+, made by the game's generator.
Join
How can you get onto ULta Rust | Vanilla+?
To join: start Rust, press F1 and type client.connect 178.129.21.32:28015. Or press Launch Rust here and Steam opens the game and connects you.