RUST METRICSFlight deck · live data
Data live Servers11,814 Players74,934 Populated3,774 Fresh wipes 3 h145 Scan5 min
‹ All servers178.126.76.233:28015
Offline Full Queue Fresh wipe Wipe due No query

RustAria Start #1

Offline 178.126.76.233:28015 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,157no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustAria Start #1 wipe?

The rhythm of RustAria Start #1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 20 hours ago.

Lists and filters

How should you read the tags on RustAria Start #1?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^x (Unknown flag): Facepunch documents no meaning for this flag from RustAria Start #1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustAria Start #1?

Rust Metrics lists featuring RustAria Start #1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does RustAria Start #1 sit in the rankings?

Ranking for RustAria Start #1: #15,157 on seven-day player hours, top – of all ranked servers.

What is the population on RustAria Start #1?

Reading for RustAria Start #1: offline at this moment; last seen 37 days 20 hours ago.

Server

Which location does RustAria Start #1 run from?

Reading: location. RustAria Start #1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.126.76.233:28015.

What Rust version is RustAria Start #1 on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by RustAria Start #1. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustAria Start #1, and is it online?

Reading: offline. RustAria Start #1 last answered 37 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RustAria Start #1?

No gather rate appears in the name: RustAria Start #1. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is RustAria Start #1 on?

Check: map. Procedural, generated by the game, on RustAria Start #1.

Connection

What do you do to join RustAria Start #1?

Press F1 in Rust and enter client.connect 178.126.76.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,^x,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Other

^x
Unknown flag Facepunch documents no meaning for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.