RUST METRICSFlight deck · live data
Data live Servers11,698 Players44,070 Populated3,087 Fresh wipes 3 h100 Scan5 min
‹ All servers178.123.231.141:28145
Offline Full Queue Fresh wipe Wipe due No query

AdminDeepCoverSnapshotLab

Offline 178.123.231.141:28145 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does AdminDeepCoverSnapshotLab wipe?

To tell the rhythm of AdminDeepCoverSnapshotLab, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 11 hours ago.

Tag meanings

How should you read the tags on AdminDeepCoverSnapshotLab?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from AdminDeepCoverSnapshotLab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does AdminDeepCoverSnapshotLab appear in Rust Metrics lists and filters?

These Rust Metrics lists carry AdminDeepCoverSnapshotLab: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does AdminDeepCoverSnapshotLab sit in the rankings?

Ranking for AdminDeepCoverSnapshotLab: #15,349 on seven-day player hours, top 69% of all ranked servers.

What is the population on AdminDeepCoverSnapshotLab?

Status for AdminDeepCoverSnapshotLab: offline. Last seen 2 days 11 hours ago. Seven-day reading: 0 players on average.

Server details

What location is AdminDeepCoverSnapshotLab hosted in?

No region tag on AdminDeepCoverSnapshotLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.123.231.141:28145.

What Rust version is AdminDeepCoverSnapshotLab on?

Rust network protocol 2635 and build 168909 on Windows is the build AdminDeepCoverSnapshotLab runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is AdminDeepCoverSnapshotLab, and is it online now?

Check: connection. AdminDeepCoverSnapshotLab is offline at this moment. Last contact was 2 days 11 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.

Settings and map

What rules does AdminDeepCoverSnapshotLab enforce, and what are its settings?

Check: gather rate. The name AdminDeepCoverSnapshotLab does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on AdminDeepCoverSnapshotLab?

The game generates a procedural map for AdminDeepCoverSnapshotLab.

Connection

How can you get onto AdminDeepCoverSnapshotLab?

To join: start Rust, press F1 and type client.connect 178.123.231.141:28145. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.