Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 129/100
- 91/225
- 76/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
When does Rust Oxide Dev - Local wipe?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 48 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust Oxide Dev - Local?
Tags published by Rust Oxide Dev - Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #13,271, in the top – of all ranked servers.
What is the population on Rust Oxide Dev - Local?
Reading for Rust Oxide Dev - Local: offline at this moment; last seen 40 days 14 hours ago.
Server details
Where does Rust Oxide Dev - Local sit?
No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.120.59.3:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust Oxide Dev - Local. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust Oxide Dev - Local, and is it online now?
Reading: offline. Rust Oxide Dev - Local last answered 40 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
No gather rate appears in the name: Rust Oxide Dev - Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Oxide Dev - Local?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
Join
What do you do to join Rust Oxide Dev - Local?
To join: start Rust, press F1 and type client.connect 178.120.59.3:28115. Or press Launch Rust here and Steam opens the game and connects you.