RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers178.120.59.3:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Oxide Dev - Local

Offline 178.120.59.3:28115 checked 40d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,271no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust Oxide Dev - Local wipe?

The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 48 days 3 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust Oxide Dev - Local?

Tags published by Rust Oxide Dev - Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rust Oxide Dev - Local sit in the rankings?

Player hours over seven days put Rust Oxide Dev - Local at #13,271, in the top – of all ranked servers.

What is the population on Rust Oxide Dev - Local?

Reading for Rust Oxide Dev - Local: offline at this moment; last seen 40 days 14 hours ago.

Server details

Where does Rust Oxide Dev - Local sit?

No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.120.59.3:28115.

What Rust version is Rust Oxide Dev - Local on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust Oxide Dev - Local. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust Oxide Dev - Local, and is it online now?

Reading: offline. Rust Oxide Dev - Local last answered 40 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What rules does Rust Oxide Dev - Local enforce, and what are its settings?

No gather rate appears in the name: Rust Oxide Dev - Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Oxide Dev - Local?

Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.

Join

What do you do to join Rust Oxide Dev - Local?

To join: start Rust, press F1 and type client.connect 178.120.59.3:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.