RUST METRICSFlight deck · live data
Data live Servers11,624 Players42,066 Populated3,050 Fresh wipes 3 h95 Scan5 min
‹ All servers178.120.48.25:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL SERVER

Offline 178.120.48.25:28015 checked 22d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,967top 67%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:12 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on LOCAL SERVER when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

When does LOCAL SERVER wipe?

The rhythm of LOCAL SERVER's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 14 hours ago.

Lists and filters

How should you read the tags on LOCAL SERVER?

These are the tags LOCAL SERVER publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show LOCAL SERVER?

These Rust Metrics lists carry LOCAL SERVER: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does LOCAL SERVER sit in the rankings?

Player hours over seven days put LOCAL SERVER at #14,967, in the top 67% of all ranked servers.

How full does LOCAL SERVER get?

Status for LOCAL SERVER: offline. Last seen 22 days 14 hours ago.

Server details

What location is LOCAL SERVER hosted in?

No region comes from LOCAL SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 178.120.48.25:28015.

What Rust version is LOCAL SERVER on?

Rust network protocol 2634 and build 166652 on Windows is the build LOCAL SERVER runs. To get in, your game needs the same protocol; Steam applies the update.

Is LOCAL SERVER up, and how often does it stay up?

Reading: offline. LOCAL SERVER last answered 22 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does LOCAL SERVER enforce, and what are its settings?

Reading the name gives no gather rate for LOCAL SERVER. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is LOCAL SERVER on?

Check: map. Procedural, generated by the game, on LOCAL SERVER.

Join

What do you do to join LOCAL SERVER?

Check: join. Open Rust, press F1, then enter client.connect 178.120.48.25:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.