Mirage Cobalt Dev
Offline 178.115.157.134:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 130/100
- 37/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Mirage Cobalt Dev follow?
Its rhythm cannot be told from the wipes of Mirage Cobalt Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 13 hours ago.
Tags
Which tags does Mirage Cobalt Dev carry, and what do they mean?
Tags published by Mirage Cobalt Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Mirage Cobalt Dev?
Rust Metrics lists featuring Mirage Cobalt Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Mirage Cobalt Dev hold among Rust servers?
Player hours over seven days put Mirage Cobalt Dev at #15,272, in the top 70% of all ranked servers.
How full does Mirage Cobalt Dev get?
Status for Mirage Cobalt Dev: offline. Last seen 10 days 11 hours ago.
Server details
Which location does Mirage Cobalt Dev run from?
No region comes from Mirage Cobalt Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.115.157.134:28015.
What Rust version is Mirage Cobalt Dev on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Mirage Cobalt Dev. Matching protocol is required to join. Let Steam update your game.
How reliable is Mirage Cobalt Dev, and is it online now?
Mirage Cobalt Dev reports offline. The last reading came 10 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What rules does Mirage Cobalt Dev enforce, and what are its settings?
No gather rate appears in the name: Mirage Cobalt Dev. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Mirage Cobalt Dev?
Press F1 in Rust and enter client.connect 178.115.157.134:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.