RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers177.37.245.91:28057
Offline Full Queue Fresh wipe Wipe due No query

World2057 - Teste isolado

Offline 177.37.245.91:28057 checked 13d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,156top 70%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does World2057 - Teste isolado wipe?

To tell the rhythm of World2057 - Teste isolado, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC.

Tags

How should you read the tags on World2057 - Teste isolado?

Check: tags. The game's server browser reads mp2 (Max players): The server holds 2 slots; v1252 (Protocol): Match the game version: protocol 1252 is required; modded (Modded): Modded: plugins or settings depart from the stock game; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; procsd20571252 (Custom tag): This tag is non-standard, added by the owner or a plugin; procsz3000 (Custom tag): This tag is non-standard, added by the owner or a plugin from World2057 - Teste isolado. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does World2057 - Teste isolado appear in Rust Metrics lists and filters?

These Rust Metrics lists carry World2057 - Teste isolado: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.

Player count

What position does World2057 - Teste isolado hold among Rust servers?

Ranking for World2057 - Teste isolado: #15,156 on seven-day player hours, top 70% of all ranked servers.

What player count does World2057 - Teste isolado carry?

Reading for World2057 - Teste isolado: offline at this moment; last seen 13 days 23 hours ago.

Server

What location is World2057 - Teste isolado hosted in?

Reading: location. World2057 - Teste isolado gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 177.37.245.91:28057.

What Rust version is World2057 - Teste isolado on?

Version check: Rust network protocol 1252 on Windows, run by World2057 - Teste isolado. Matching protocol is required to join. Let Steam update your game.

Is World2057 - Teste isolado up, and how often does it stay up?

World2057 - Teste isolado reports offline. The last reading came 13 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.

Rules and settings

What settings and rules apply on World2057 - Teste isolado?

No gather rate appears in the name: World2057 - Teste isolado. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on World2057 - Teste isolado?

Check: map. Procedural, generated by the game, on World2057 - Teste isolado.

How to join

What do you do to join World2057 - Teste isolado?

Press F1 in Rust and enter client.connect 177.37.245.91:28057. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,v1252,procsd20571252,procsz3000,modded,oxide

Game

mp2
Max players The server holds 2 slots.
v1252
Protocol Match the game version: protocol 1252 is required.

Mods and access

modded
Modded Modded: plugins or settings depart from the stock game.
oxide
Oxide Check: framework. Oxide (uMod) handles plugins.

Other

procsd20571252
Custom tag This tag is non-standard, added by the owner or a plugin.
procsz3000
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.