World2057 - Teste isolado
Offline 177.37.245.91:28057 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 122/100
- 42/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
When does World2057 - Teste isolado wipe?
To tell the rhythm of World2057 - Teste isolado, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC.
Tags
How should you read the tags on World2057 - Teste isolado?
Check: tags. The game's server browser reads mp2 (Max players): The server holds 2 slots; v1252 (Protocol): Match the game version: protocol 1252 is required; modded (Modded): Modded: plugins or settings depart from the stock game; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; procsd20571252 (Custom tag): This tag is non-standard, added by the owner or a plugin; procsz3000 (Custom tag): This tag is non-standard, added by the owner or a plugin from World2057 - Teste isolado. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does World2057 - Teste isolado appear in Rust Metrics lists and filters?
These Rust Metrics lists carry World2057 - Teste isolado: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Player count
What position does World2057 - Teste isolado hold among Rust servers?
Ranking for World2057 - Teste isolado: #15,156 on seven-day player hours, top 70% of all ranked servers.
What player count does World2057 - Teste isolado carry?
Reading for World2057 - Teste isolado: offline at this moment; last seen 13 days 23 hours ago.
Server
What location is World2057 - Teste isolado hosted in?
Reading: location. World2057 - Teste isolado gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 177.37.245.91:28057.
What Rust version is World2057 - Teste isolado on?
Version check: Rust network protocol 1252 on Windows, run by World2057 - Teste isolado. Matching protocol is required to join. Let Steam update your game.
Is World2057 - Teste isolado up, and how often does it stay up?
World2057 - Teste isolado reports offline. The last reading came 13 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.
Rules and settings
What settings and rules apply on World2057 - Teste isolado?
No gather rate appears in the name: World2057 - Teste isolado. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on World2057 - Teste isolado?
Check: map. Procedural, generated by the game, on World2057 - Teste isolado.
How to join
What do you do to join World2057 - Teste isolado?
Press F1 in Rust and enter client.connect 177.37.245.91:28057. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.