World2057 - Teste isolado
Offline 177.37.236.130:28057 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 123/100
- 59/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does World2057 - Teste isolado follow?
The rhythm of World2057 - Teste isolado's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC.
Tag meanings
How should you read the tags on World2057 - Teste isolado?
Check: tags. The game's server browser reads mp2 (Max players): The server holds 2 slots; v1252 (Protocol): Match the game version: protocol 1252 is required; modded (Modded): Modded: plugins or settings depart from the stock game; oxide (Oxide): It runs Oxide, also known as uMod; procsd20571252 (Custom tag): This tag is non-standard, added by the owner or a plugin; procsz6000 (Custom tag): This tag is non-standard, added by the owner or a plugin from World2057 - Teste isolado. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does World2057 - Teste isolado appear in Rust Metrics lists and filters?
Rust Metrics lists featuring World2057 - Teste isolado: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Population
Where does World2057 - Teste isolado sit in the rankings?
Player hours over seven days put World2057 - Teste isolado at #15,155, in the top 70% of all ranked servers.
How full does World2057 - Teste isolado get?
Status for World2057 - Teste isolado: offline. Last seen 14 days 1 hours ago.
Server details
Which location does World2057 - Teste isolado run from?
No region comes from World2057 - Teste isolado. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 177.37.236.130:28057.
What Rust version is World2057 - Teste isolado on?
Rust network protocol 1252 on Windows is the build World2057 - Teste isolado runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on World2057 - Teste isolado, and is it online?
World2057 - Teste isolado reports offline. The last reading came 14 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.
Settings and map
What settings and rules apply on World2057 - Teste isolado?
Reading the name gives no gather rate for World2057 - Teste isolado. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on World2057 - Teste isolado?
Procedural map on World2057 - Teste isolado, made by the game's generator.
How to join
How do you connect to World2057 - Teste isolado?
Check: join. Open Rust, press F1, then enter client.connect 177.37.236.130:28057. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.