Rust Local - Testes
Offline 177.37.136.79:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 133/100
- 32/225
- 11/700
- 4/200
- 0/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Local - Testes follow?
Its rhythm cannot be told from the wipes of Rust Local - Testes on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 30 days 2 hours ago.
Tag meanings
How should you read the tags on Rust Local - Testes?
Tags published by Rust Local - Testes, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Local - Testes appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Local - Testes sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Local - Testes hold among Rust servers?
Player hours over seven days put Rust Local - Testes at #14,562, in the top 61% of all ranked servers.
How full does Rust Local - Testes get?
Status for Rust Local - Testes: offline. Last seen 30 days 1 hours ago.
Server details
Where does Rust Local - Testes sit?
Reading: location. Rust Local - Testes gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 177.37.136.79:28015.
What Rust version is Rust Local - Testes on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Rust Local - Testes. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Local - Testes, and is it online?
Check: connection. Rust Local - Testes is offline at this moment. Last contact was 30 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Settings and map
How is Rust Local - Testes configured, and what rules are in force?
Reading the name gives no gather rate for Rust Local - Testes. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Local - Testes?
Check: map. Procedural, generated by the game, on Rust Local - Testes.
Join
How do you connect to Rust Local - Testes?
To join: start Rust, press F1 and type client.connect 177.37.136.79:28015. Or press Launch Rust here and Steam opens the game and connects you.