Rust Local - Testes
Offline 177.37.136.172:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 05:47 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 121/100
- 140/225
- 105/700
- 31/200
- 30/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Rust Local - Testes when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Rust Local - Testes follow?
The rhythm of Rust Local - Testes's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.
Tags
How should you read the tags on Rust Local - Testes?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Local - Testes. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Local - Testes appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Local - Testes: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Rust Local - Testes hold among Rust servers?
Player hours over seven days put Rust Local - Testes at #14,279, in the top 60% of all ranked servers.
What player count does Rust Local - Testes carry?
Rust Local - Testes is not responding; status offline, last seen 27 days 14 hours ago.
Operator and location
Which location does Rust Local - Testes run from?
Reading: location. Rust Local - Testes gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 177.37.136.172:28015.
What Rust version is Rust Local - Testes on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Rust Local - Testes. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Local - Testes, and is it online now?
Rust Local - Testes reports offline. The last reading came 27 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What rules does Rust Local - Testes enforce, and what are its settings?
Check: gather rate. The name Rust Local - Testes does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Local - Testes?
Procedural map on Rust Local - Testes, made by the game's generator.
Connection
What do you do to join Rust Local - Testes?
Check: join. Open Rust, press F1, then enter client.connect 177.37.136.172:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.