RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers177.3.220.53:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 177.3.220.53:27015 checked 12d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,973top 60%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does IKS[211 Devblog] wipe?

To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 11 hours ago the current world was made.

Lists and filters

How should you read the tags on IKS[211 Devblog]?

These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.

Population

Where does IKS[211 Devblog] sit in the rankings?

Player hours over seven days put IKS[211 Devblog] at #12,973, in the top 60% of all ranked servers.

How full does IKS[211 Devblog] get?

Status for IKS[211 Devblog]: offline. Last seen 12 days 12 hours ago.

Operator and location

Where does IKS[211 Devblog] sit?

No region tag on IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 177.3.220.53:27015.

What Rust version is IKS[211 Devblog] on?

Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. To get in, your game needs the same protocol; Steam applies the update.

Is IKS[211 Devblog] up, and how often does it stay up?

IKS[211 Devblog] reports offline. The last reading came 12 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.

Map and rules

How is IKS[211 Devblog] configured, and what rules are in force?

No gather rate appears in the name: IKS[211 Devblog]. The group limit is not published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.

Connection

How can you get onto IKS[211 Devblog]?

To join: start Rust, press F1 and type client.connect 177.3.220.53:27015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Your game must run protocol 2164 to get in.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.