Private Rust
Offline 177.227.113.248:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Private Rust follow?
Its rhythm cannot be told from the wipes of Private Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 9 hours ago the current world was made.
Tags
Which tags does Private Rust carry, and what do they mean?
Tags published by Private Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Private Rust?
Rust Metrics lists featuring Private Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Private Rust hold among Rust servers?
Player hours over seven days put Private Rust at #13,247, in the top – of all ranked servers.
What is the population on Private Rust?
Reading for Private Rust: offline at this moment; last seen 41 days 22 hours ago.
Server details
What location is Private Rust hosted in?
Reading: location. Private Rust gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 177.227.113.248:28015.
What Rust version is Private Rust on?
Rust network protocol 2633 and build 164530 on Windows is the build Private Rust runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Private Rust, and is it online now?
Check: connection. Private Rust is offline at this moment. Last contact was 41 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
How is Private Rust configured, and what rules are in force?
No gather rate appears in the name: Private Rust. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Private Rust?
Check: map. Procedural, generated by the game, on Private Rust.
How to join
What do you do to join Private Rust?
Press F1 in Rust and enter client.connect 177.227.113.248:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.