RUST METRICSFlight deck · live data
Data live Servers11,808 Players76,491 Populated3,745 Fresh wipes 3 h114 Scan5 min
‹ All servers177.22.166.0:28115
Offline Full Queue Fresh wipe Wipe due No query

Marte6 Server

Offline 177.22.166.0:28115 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,415top 38%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Marte6 Server follow?

Its rhythm cannot be told from the wipes of Marte6 Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 15 hours ago the current world was made.

Tags

Which tags does Marte6 Server carry, and what do they mean?

Tags published by Marte6 Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Marte6 Server appear in Rust Metrics lists and filters?

On Rust Metrics, Marte6 Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Marte6 Server sit in the rankings?

Player hours over seven days put Marte6 Server at #8,415, in the top 38% of all ranked servers.

What player count does Marte6 Server carry?

Reading for Marte6 Server: offline at this moment; last seen 4 days 8 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Marte6 Server run from?

No region tag on Marte6 Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 177.22.166.0:28115.

What Rust version is Marte6 Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Marte6 Server runs. Matching protocol is required to join. Let Steam update your game.

Is Marte6 Server up, and how often does it stay up?

Check: connection. Marte6 Server is offline at this moment. Last contact was 4 days 8 hours ago. Uptime for the last 5 full days: 20 of 120 hours, or 17%. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Marte6 Server?

No gather rate appears in the name: Marte6 Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Marte6 Server?

The game generates a procedural map for Marte6 Server.

Join

How can you get onto Marte6 Server?

Press F1 in Rust and enter client.connect 177.22.166.0:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.