Marte6 Server
Offline 177.22.166.0:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/500
- 131/100
- 134/225
- 105/700
- 35/200
- 30/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Marte6 Server follow?
Its rhythm cannot be told from the wipes of Marte6 Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 15 hours ago the current world was made.
Tags
Which tags does Marte6 Server carry, and what do they mean?
Tags published by Marte6 Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Marte6 Server appear in Rust Metrics lists and filters?
On Rust Metrics, Marte6 Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Marte6 Server sit in the rankings?
Player hours over seven days put Marte6 Server at #8,415, in the top 38% of all ranked servers.
What player count does Marte6 Server carry?
Reading for Marte6 Server: offline at this moment; last seen 4 days 8 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Marte6 Server run from?
No region tag on Marte6 Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 177.22.166.0:28115.
What Rust version is Marte6 Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Marte6 Server runs. Matching protocol is required to join. Let Steam update your game.
Is Marte6 Server up, and how often does it stay up?
Check: connection. Marte6 Server is offline at this moment. Last contact was 4 days 8 hours ago. Uptime for the last 5 full days: 20 of 120 hours, or 17%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Marte6 Server?
No gather rate appears in the name: Marte6 Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Marte6 Server?
The game generates a procedural map for Marte6 Server.
Join
How can you get onto Marte6 Server?
Press F1 in Rust and enter client.connect 177.22.166.0:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.