Toddy Dev Server
Offline 177.145.35.25:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageWipe timing
How often does Toddy Dev Server wipe, and when?
The rhythm of Toddy Dev Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.
Lists and filters
Which tags does Toddy Dev Server carry, and what do they mean?
Tags published by Toddy Dev Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Toddy Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Toddy Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Toddy Dev Server sit in the rankings?
Player hours over seven days put Toddy Dev Server at #15,327, in the top 69% of all ranked servers.
What is the population on Toddy Dev Server?
Reading for Toddy Dev Server: offline at this moment; last seen 4 days 8 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does Toddy Dev Server sit?
No region tag on Toddy Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 177.145.35.25:28015.
What Rust version is Toddy Dev Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Toddy Dev Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Toddy Dev Server, and is it online?
Reading: offline. Toddy Dev Server last answered 4 days 8 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Map and rules
How is Toddy Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for Toddy Dev Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Toddy Dev Server?
Press F1 in Rust and enter client.connect 177.145.35.25:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.