RUST METRICSFlight deck · live data
Data live Servers11,615 Players32,207 Populated2,774 Fresh wipes 3 h66 Scan5 min
‹ All servers177.145.34.37:28025
Offline Full Queue Fresh wipe Wipe due No query

Toddy Cinematic Server

Offline 177.145.34.37:28025 checked 31d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,952top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep27 Sep29 Sep2 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 00:34 UTC34d ago 1 – running 0
Thu 24 Sep, 17:45 UTC34d ago 1 – 0.3 days 0
Wed 23 Sep, 22:19 UTC35d ago 1 – 0.8 days 0
Wed 23 Sep, 15:46 UTC35d ago 1 – 0.3 days 1
Wed 23 Sep, 07:57 UTC35d ago 1 – 0.3 days 0
Wed 23 Sep, 01:40 UTC36d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Toddy Cinematic Server?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Toddy Cinematic Server follow?

No next wipe can be predicted for Toddy Cinematic Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 2 hours ago.

Tag meanings

Which tags does Toddy Cinematic Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Toddy Cinematic Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Toddy Cinematic Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Toddy Cinematic Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Toddy Cinematic Server hold among Rust servers?

Ranking for Toddy Cinematic Server: #16,952 on seven-day player hours, top 71% of all ranked servers.

What player count does Toddy Cinematic Server carry?

Toddy Cinematic Server is not responding; status offline, last seen 31 days 13 hours ago.

Operator and location

Where does Toddy Cinematic Server sit?

No region tag on Toddy Cinematic Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 177.145.34.37:28025.

What Rust version is Toddy Cinematic Server on?

Rust network protocol 2633 and build 165217 on Linux is the build Toddy Cinematic Server runs. Matching protocol is required to join. Let Steam update your game.

Is Toddy Cinematic Server up, and how often does it stay up?

Reading: offline. Toddy Cinematic Server last answered 31 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.

Settings and map

What settings and rules apply on Toddy Cinematic Server?

Reading the name gives no gather rate for Toddy Cinematic Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join Toddy Cinematic Server?

Press F1 in Rust and enter client.connect 177.145.34.37:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.