Toddy Dev Server
Offline 177.145.34.233:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/500
- 123/100
- 184/225
- 80/700
- 351/200
- 245/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Toddy Dev Server follow?
To tell the rhythm of Toddy Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 7 hours ago.
Lists and filters
How should you read the tags on Toddy Dev Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Toddy Dev Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Toddy Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Toddy Dev Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Toddy Dev Server sit in the rankings?
Ranking for Toddy Dev Server: #15,344 on seven-day player hours, top 69% of all ranked servers.
What player count does Toddy Dev Server carry?
Toddy Dev Server is not responding; status offline, last seen 4 days 7 hours ago. Seven-day reading: 0 players on average.
Server
Which location does Toddy Dev Server run from?
No region tag on Toddy Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 177.145.34.233:28015.
What Rust version is Toddy Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Toddy Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Toddy Dev Server up, and how often does it stay up?
Check: connection. Toddy Dev Server is offline at this moment. Last contact was 4 days 7 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
What rules does Toddy Dev Server enforce, and what are its settings?
Check: gather rate. The name Toddy Dev Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Toddy Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 177.145.34.233:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.