RUST METRICSFlight deck · live data
Data live Servers11,743 Players54,666 Populated3,375 Fresh wipes 3 h133 Scan5 min
‹ All servers177.112.90.80:28015
Offline Full Queue Fresh wipe Wipe due No query

MorningStar | PvE

Offline 177.112.90.80:28015 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,321top 70%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 03:58 UTC11d ago 2 – running 0
Thu 15 Oct, 20:37 UTC13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on MorningStar | PvE?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.

How often does MorningStar | PvE wipe, and when?

The rhythm of MorningStar | PvE's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 19 hours ago.

Tags

How should you read the tags on MorningStar | PvE?

These are the tags MorningStar | PvE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts10 (Group limit): Team cap: 10; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show MorningStar | PvE?

These Rust Metrics lists carry MorningStar | PvE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does MorningStar | PvE sit in the rankings?

Player hours over seven days put MorningStar | PvE at #15,321, in the top 70% of all ranked servers.

How full does MorningStar | PvE get?

MorningStar | PvE is not responding; status offline, last seen 10 days 17 hours ago.

Server details

What location is MorningStar | PvE hosted in?

Reading: location. MorningStar | PvE gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 177.112.90.80:28015.

What Rust version is MorningStar | PvE on?

Reading: MorningStar | PvE, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on MorningStar | PvE, and is it online?

Check: connection. MorningStar | PvE is offline at this moment. Last contact was 10 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 October 2026.

Settings and map

How is MorningStar | PvE configured, and what rules are in force?

Reading the name gives no gather rate for MorningStar | PvE. The cap on groups is 10 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on MorningStar | PvE?

From seed 1337, the game generates the procedural map on MorningStar | PvE. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to MorningStar | PvE?

To join: start Rust, press F1 and type client.connect 177.112.90.80:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts10
Group limit Team cap: 10.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.