UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE
Online 176.98.23.70:28015 checked 11m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 178 · below 20 is lag, below 10 is badEntities
48 h range 75,506–78,282 · memory 2,277 MBUptime
5 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:35 UTC25d ago | 3 | – | running | 0 |
| Fri 2 Oct, 16:14 UTC26d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 34/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 25 hours.
What wipe timing does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE follow?
To tell the rhythm of UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 7 hours ago.
Lists and filters
How should you read the tags on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
These are the tags UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE sit in the rankings?
Ranking for UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE: #8,800 on seven-day player hours, top 40% of all ranked servers.
What player count does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE carry?
0 of 500 slots are filled on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 15:00 UTC, averaging 0 players at that hour.
Server
Where does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE sit?
No region comes from UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.98.23.70:28015.
What Rust version is UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE. Matching protocol is required to join. Let Steam update your game.
How does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE perform?
Check: fps. Average 306 server fps over the last 48 hours, low of 178. Within range. Reading: 78,282 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,620 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE, and is it online?
Reading: online. UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE answers right now. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE enforce, and what are its settings?
Check: gather rate. The name UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
Check: map. Procedural, size 3,700, seed 329470229, generated by the game on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
Press F1 in Rust and enter client.connect 176.98.23.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.