RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers176.63.3.176:28015
Offline Full Queue Fresh wipe Wipe due No query

Home test server

Offline EU 176.63.3.176:28015 checked 9h ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,775top 53% · #2375 in EU
Last wipe9h agobiweekly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75114:0015:0016:00Wiped Wed 28 Oct, 16:07 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct29 Oct

Top 53% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
  2. WPT 2Wed 11 Nov, 16:07 UTC13d 14h
  3. WPT 3Wed 25 Nov, 16:07 UTC27d 14h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 17hFW
  5. WPT 5Wed 9 Dec, 16:07 UTC41d 14h

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:07 UTC9h ago – – running 0
Fri 2 Oct, 08:04 UTC26d ago 1 halved by day 1 26.3 days 0
Thu 1 Oct, 14:34 UTC27d ago 1 – 0.7 days 0
Wed 30 Sep, 12:12 UTC28d ago 1 – 1.1 days 0
Sat 26 Sep, 19:30 UTC32d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Home test server?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does Home test server wipe, and when?

The prediction follows its tag, because too few of Home test server's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 9 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does Home test server carry, and what do they mean?

Tags published by Home test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Home test server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Home test server: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population

What position does Home test server hold among Rust servers?

Player hours over the last seven days put Home test server at #11,775, #2,375 in Europe, in the top 53% of all ranked servers.

How full does Home test server get?

Status for Home test server: offline. Last seen 9 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 16:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Home test server run from?

Its EU tag places Home test server in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.63.3.176:28015.

What Rust version is Home test server on?

Rust network protocol 2635 and build 168909 on Windows is the build Home test server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Home test server, and is it online?

Check: connection. Home test server is offline at this moment. Last contact was 9 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

How is Home test server configured, and what rules are in force?

Check: gather rate. The name Home test server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Home test server?

Procedural map on Home test server, made by the game's generator.

Join

How can you get onto Home test server?

Press F1 in Rust and enter client.connect 176.63.3.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.