Home test server
Offline EU 176.63.3.176:28015 checked 9h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Wed 11 Nov, 16:07 UTC13d 14h
- WPT 3Wed 25 Nov, 16:07 UTC27d 14h
- WPT 4Thu 3 Dec, 19:00 UTC35d 17hFW
- WPT 5Wed 9 Dec, 16:07 UTC41d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:07 UTC9h ago | – | – | running | 0 |
| Fri 2 Oct, 08:04 UTC26d ago | 1 | halved by day 1 | 26.3 days | 0 |
| Thu 1 Oct, 14:34 UTC27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 12:12 UTC28d ago | 1 | – | 1.1 days | 0 |
| Sat 26 Sep, 19:30 UTC32d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/200
- 2/200
- 1/50
- 0/200
- 1/300
- 0/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Home test server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does Home test server wipe, and when?
The prediction follows its tag, because too few of Home test server's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 9 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does Home test server carry, and what do they mean?
Tags published by Home test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Home test server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Home test server: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Population
What position does Home test server hold among Rust servers?
Player hours over the last seven days put Home test server at #11,775, #2,375 in Europe, in the top 53% of all ranked servers.
How full does Home test server get?
Status for Home test server: offline. Last seen 9 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 16:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Home test server run from?
Its EU tag places Home test server in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.63.3.176:28015.
What Rust version is Home test server on?
Rust network protocol 2635 and build 168909 on Windows is the build Home test server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Home test server, and is it online?
Check: connection. Home test server is offline at this moment. Last contact was 9 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
How is Home test server configured, and what rules are in force?
Check: gather rate. The name Home test server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Home test server?
Procedural map on Home test server, made by the game's generator.
Join
How can you get onto Home test server?
Press F1 in Rust and enter client.connect 176.63.3.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.