Rust Oxide Dev - Local
Offline 176.60.55.43:28115 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/500
- 135/100
- 183/225
- 127/700
- 20/200
- 48/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Oxide Dev - Local follow?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 20 hours ago.
Lists and filters
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): The server runs game build 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Oxide Dev - Local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Oxide Dev - Local?
On Rust Metrics, Rust Oxide Dev - Local sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #12,918, in the top – of all ranked servers.
What player count does Rust Oxide Dev - Local carry?
Status for Rust Oxide Dev - Local: offline. Last seen 44 days 4 hours ago.
Server
Where does Rust Oxide Dev - Local sit?
No region comes from Rust Oxide Dev - Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.55.43:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by Rust Oxide Dev - Local. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust Oxide Dev - Local, and is it online now?
Rust Oxide Dev - Local reports offline. The last reading came 44 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
Reading the name gives no gather rate for Rust Oxide Dev - Local. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Rust Oxide Dev - Local on?
Procedural map on Rust Oxide Dev - Local, made by the game's generator.
Connection
How can you get onto Rust Oxide Dev - Local?
Press F1 in Rust and enter client.connect 176.60.55.43:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.