Rust Oxide Dev - Local
Offline 176.60.53.18:28115 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Oxide Dev - Local follow?
Its rhythm cannot be told from the wipes of Rust Oxide Dev - Local on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 11 hours ago.
Lists and filters
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
Tags published by Rust Oxide Dev - Local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Oxide Dev - Local sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Rust Oxide Dev - Local hold among Rust servers?
Player hours over seven days put Rust Oxide Dev - Local at #15,849, in the top 72% of all ranked servers.
What player count does Rust Oxide Dev - Local carry?
Rust Oxide Dev - Local is not responding; status offline, last seen 17 days 15 hours ago.
Server
Where does Rust Oxide Dev - Local sit?
No region tag on Rust Oxide Dev - Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.53.18:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Rust Oxide Dev - Local. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Oxide Dev - Local, and is it online?
Check: connection. Rust Oxide Dev - Local is offline at this moment. Last contact was 17 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Settings and map
How is Rust Oxide Dev - Local configured, and what rules are in force?
Reading the name gives no gather rate for Rust Oxide Dev - Local. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Oxide Dev - Local?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
Connection
How can you get onto Rust Oxide Dev - Local?
To join: start Rust, press F1 and type client.connect 176.60.53.18:28115. Or press Launch Rust here and Steam opens the game and connects you.