Rust Oxide Dev - Local
Offline 176.60.53.184:28115 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 128/100
- 83/700
- 23/200
- 28/1000
- 267/700
Quick answers
from the figures on this pageWipe schedule
When does Rust Oxide Dev - Local wipe?
To tell the rhythm of Rust Oxide Dev - Local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 16 hours ago.
Tags
How should you read the tags on Rust Oxide Dev - Local?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Oxide Dev - Local. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Oxide Dev - Local?
Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Oxide Dev - Local hold among Rust servers?
Ranking for Rust Oxide Dev - Local: #12,834 on seven-day player hours, top 59% of all ranked servers.
What player count does Rust Oxide Dev - Local carry?
Status for Rust Oxide Dev - Local: offline. Last seen 13 days 18 hours ago.
Server
Where does Rust Oxide Dev - Local sit?
No region comes from Rust Oxide Dev - Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.60.53.184:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Rust Oxide Dev - Local. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Oxide Dev - Local up, and how often does it stay up?
Check: connection. Rust Oxide Dev - Local is offline at this moment. Last contact was 13 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
Reading the name gives no gather rate for Rust Oxide Dev - Local. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Oxide Dev - Local on?
The game generates a procedural map for Rust Oxide Dev - Local.
Join
How can you get onto Rust Oxide Dev - Local?
Press F1 in Rust and enter client.connect 176.60.53.184:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.