RPV automatic local test
Offline 176.60.52.61:62190 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 126/100
- 38/225
- 10/700
- 2/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
How often does RPV automatic local test wipe, and when?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 21 hours ago the current world was made.
Tag meanings
Which tags does RPV automatic local test carry, and what do they mean?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RPV automatic local test appear in Rust Metrics lists and filters?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does RPV automatic local test hold among Rust servers?
Player hours over seven days put RPV automatic local test at #15,349, in the top 69% of all ranked servers.
What player count does RPV automatic local test carry?
Reading for RPV automatic local test: offline at this moment; last seen 6 days 21 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does RPV automatic local test run from?
No region tag on RPV automatic local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.60.52.61:62190.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RPV automatic local test, and is it online now?
Reading: offline. RPV automatic local test last answered 6 days 21 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is RPV automatic local test configured, and what rules are in force?
Check: gather rate. The name RPV automatic local test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is RPV automatic local test on?
The game generates a procedural map for RPV automatic local test.
Connection
What do you do to join RPV automatic local test?
To join: start Rust, press F1 and type client.connect 176.60.52.61:62190. Or press Launch Rust here and Steam opens the game and connects you.