RPV automatic local test
Offline 176.60.52.61:61692 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/500
- 123/100
- 118/225
- 44/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does RPV automatic local test follow?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 1 hours ago.
Tag meanings
Which tags does RPV automatic local test carry, and what do they mean?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RPV automatic local test?
These Rust Metrics lists carry RPV automatic local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,341 on seven-day player hours, top 69% of all ranked servers.
What player count does RPV automatic local test carry?
Status for RPV automatic local test: offline. Last seen 7 days 1 hours ago. Check: player average. 0 over the last seven days.
Server
Where does RPV automatic local test sit?
No region comes from RPV automatic local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:61692.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is RPV automatic local test up, and how often does it stay up?
RPV automatic local test reports offline. The last reading came 7 days 1 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
How is RPV automatic local test configured, and what rules are in force?
Reading the name gives no gather rate for RPV automatic local test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RPV automatic local test?
The game generates a procedural map for RPV automatic local test.
Connection
What do you do to join RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:61692. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.