RPV automatic local test
Offline 176.60.52.61:60741 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 130/100
- 147/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageReset cycle
When does RPV automatic local test wipe?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 2 hours ago the current world was made.
Tags
How should you read the tags on RPV automatic local test?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RPV automatic local test?
These Rust Metrics lists carry RPV automatic local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does RPV automatic local test hold among Rust servers?
Player hours over seven days put RPV automatic local test at #15,341, in the top 69% of all ranked servers.
What player count does RPV automatic local test carry?
RPV automatic local test is not responding; status offline, last seen 7 days 2 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does RPV automatic local test sit?
No region tag on RPV automatic local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.60.52.61:60741.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RPV automatic local test runs. Matching protocol is required to join. Let Steam update your game.
Is RPV automatic local test up, and how often does it stay up?
Check: connection. RPV automatic local test is offline at this moment. Last contact was 7 days 2 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
What rules does RPV automatic local test enforce, and what are its settings?
Check: gather rate. The name RPV automatic local test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RPV automatic local test?
Procedural map on RPV automatic local test, made by the game's generator.
Connection
How can you get onto RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:60741. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.