RPV automatic local test
Offline 176.60.52.61:60532 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 135/100
- 75/700
- 19/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageReset cycle
When does RPV automatic local test wipe?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 22 hours ago the current world was made.
Tags
Which tags does RPV automatic local test carry, and what do they mean?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RPV automatic local test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RPV automatic local test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does RPV automatic local test sit in the rankings?
Player hours over seven days put RPV automatic local test at #15,326, in the top 69% of all ranked servers.
What player count does RPV automatic local test carry?
RPV automatic local test is not responding; status offline, last seen 6 days 22 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does RPV automatic local test run from?
Reading: location. RPV automatic local test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:60532.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is RPV automatic local test up, and how often does it stay up?
RPV automatic local test reports offline. The last reading came 6 days 22 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RPV automatic local test enforce, and what are its settings?
Reading the name gives no gather rate for RPV automatic local test. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RPV automatic local test?
The game generates a procedural map for RPV automatic local test.
Connection
How do you connect to RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:60532. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.