RPV automatic local test
Offline 176.60.52.61:60167 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 105/225
- 36/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
How often does RPV automatic local test wipe, and when?
The rhythm of RPV automatic local test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.
Lists and filters
Which tags does RPV automatic local test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RPV automatic local test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RPV automatic local test?
These Rust Metrics lists carry RPV automatic local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,341 on seven-day player hours, top 69% of all ranked servers.
What is the population on RPV automatic local test?
Status for RPV automatic local test: offline. Last seen 7 days 1 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does RPV automatic local test sit?
Reading: location. RPV automatic local test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.60.52.61:60167.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RPV automatic local test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RPV automatic local test, and is it online now?
Check: connection. RPV automatic local test is offline at this moment. Last contact was 7 days 1 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
How is RPV automatic local test configured, and what rules are in force?
Reading the name gives no gather rate for RPV automatic local test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RPV automatic local test?
Procedural map on RPV automatic local test, made by the game's generator.
Join
How can you get onto RPV automatic local test?
Press F1 in Rust and enter client.connect 176.60.52.61:60167. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.