RPV automatic local test
Offline 176.60.52.61:59250 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/500
- 127/100
- 193/225
- 96/700
- 225/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RPV automatic local test follow?
The rhythm of RPV automatic local test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 1 hours ago.
Tags
Which tags does RPV automatic local test carry, and what do they mean?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RPV automatic local test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RPV automatic local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RPV automatic local test hold among Rust servers?
Ranking for RPV automatic local test: #15,341 on seven-day player hours, top 69% of all ranked servers.
What player count does RPV automatic local test carry?
RPV automatic local test is not responding; status offline, last seen 7 days 1 hours ago. Seven-day reading: 0 players on average.
Server
What location is RPV automatic local test hosted in?
No region tag on RPV automatic local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.60.52.61:59250.
What Rust version is RPV automatic local test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RPV automatic local test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RPV automatic local test, and is it online now?
Reading: offline. RPV automatic local test last answered 7 days 1 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is RPV automatic local test configured, and what rules are in force?
No gather rate appears in the name: RPV automatic local test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RPV automatic local test?
The game generates a procedural map for RPV automatic local test.
How to join
What do you do to join RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:59250. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.