RPV automatic local test
Offline 176.60.52.61:58842 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 132/100
- 32/225
- 23/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RPV automatic local test follow?
The rhythm of RPV automatic local test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 10 hours ago the current world was made.
Tags
How should you read the tags on RPV automatic local test?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RPV automatic local test appear in Rust Metrics lists and filters?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does RPV automatic local test sit in the rankings?
Player hours over seven days put RPV automatic local test at #15,349, in the top 69% of all ranked servers.
How full does RPV automatic local test get?
Status for RPV automatic local test: offline. Last seen 6 days 10 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does RPV automatic local test run from?
No region comes from RPV automatic local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:58842.
What Rust version is RPV automatic local test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RPV automatic local test. To get in, your game needs the same protocol; Steam applies the update.
Is RPV automatic local test up, and how often does it stay up?
Check: connection. RPV automatic local test is offline at this moment. Last contact was 6 days 10 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What rules does RPV automatic local test enforce, and what are its settings?
No gather rate appears in the name: RPV automatic local test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is RPV automatic local test on?
Check: map. Procedural, generated by the game, on RPV automatic local test.
Join
What do you do to join RPV automatic local test?
To join: start Rust, press F1 and type client.connect 176.60.52.61:58842. Or press Launch Rust here and Steam opens the game and connects you.