RPV automatic local test
Offline 176.60.52.61:57196 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 123/100
- 40/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
When does RPV automatic local test wipe?
To tell the rhythm of RPV automatic local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 9 hours ago the current world was made.
Tags
Which tags does RPV automatic local test carry, and what do they mean?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RPV automatic local test appear in Rust Metrics lists and filters?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,349 on seven-day player hours, top 69% of all ranked servers.
What is the population on RPV automatic local test?
RPV automatic local test is not responding; status offline, last seen 6 days 9 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does RPV automatic local test sit?
No region comes from RPV automatic local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.52.61:57196.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RPV automatic local test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RPV automatic local test, and is it online?
Reading: offline. RPV automatic local test last answered 6 days 9 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
What rules does RPV automatic local test enforce, and what are its settings?
No gather rate appears in the name: RPV automatic local test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RPV automatic local test?
Procedural map on RPV automatic local test, made by the game's generator.
Connection
How can you get onto RPV automatic local test?
Press F1 in Rust and enter client.connect 176.60.52.61:57196. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.