RPV automatic local test
Offline 176.60.52.61:56725 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 146/500
- 123/100
- 188/225
- 78/700
- 10/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RPV automatic local test follow?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 21 hours ago.
Tag meanings
Which tags does RPV automatic local test carry, and what do they mean?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RPV automatic local test?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on RPV automatic local test?
RPV automatic local test is not responding; status offline, last seen 6 days 21 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is RPV automatic local test hosted in?
No region tag on RPV automatic local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:56725.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RPV automatic local test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RPV automatic local test up, and how often does it stay up?
Reading: offline. RPV automatic local test last answered 6 days 21 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 22 October 2026.
Map and rules
What rules does RPV automatic local test enforce, and what are its settings?
Check: gather rate. The name RPV automatic local test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RPV automatic local test on?
Check: map. Procedural, generated by the game, on RPV automatic local test.
Connection
How can you get onto RPV automatic local test?
Press F1 in Rust and enter client.connect 176.60.52.61:56725. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.