RPV automatic local test
Offline 176.60.52.61:56579 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 133/100
- 155/225
- 131/700
- 14/200
- 48/1000
Quick answers
from the figures on this pageWipe schedule
How often does RPV automatic local test wipe, and when?
The rhythm of RPV automatic local test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 20 hours ago.
Lists and filters
How should you read the tags on RPV automatic local test?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RPV automatic local test?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RPV automatic local test hold among Rust servers?
Ranking for RPV automatic local test: #15,432 on seven-day player hours, top 69% of all ranked servers.
What is the population on RPV automatic local test?
RPV automatic local test is not responding; status offline, last seen 5 days 20 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does RPV automatic local test run from?
Reading: location. RPV automatic local test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.52.61:56579.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RPV automatic local test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RPV automatic local test, and is it online?
Check: connection. RPV automatic local test is offline at this moment. Last contact was 5 days 20 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
How is RPV automatic local test configured, and what rules are in force?
Check: gather rate. The name RPV automatic local test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is RPV automatic local test on?
The game generates a procedural map for RPV automatic local test.
Join
How can you get onto RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:56579. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.