RPV automatic local test
Offline 176.60.52.61:54301 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageWipe schedule
When does RPV automatic local test wipe?
Its rhythm cannot be told from the wipes of RPV automatic local test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 17 hours ago the current world was made.
Lists and filters
How should you read the tags on RPV automatic local test?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RPV automatic local test?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does RPV automatic local test carry?
RPV automatic local test is not responding; status offline, last seen 6 days 17 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does RPV automatic local test run from?
No region comes from RPV automatic local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:54301.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is RPV automatic local test up, and how often does it stay up?
RPV automatic local test reports offline. The last reading came 6 days 17 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
How is RPV automatic local test configured, and what rules are in force?
No gather rate appears in the name: RPV automatic local test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RPV automatic local test on?
The game generates a procedural map for RPV automatic local test.
Join
How can you get onto RPV automatic local test?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:54301. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.