RPV automatic local test
Offline 176.60.52.61:50372 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 135/100
- 96/225
- 31/700
- 3/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
How often does RPV automatic local test wipe, and when?
To tell the rhythm of RPV automatic local test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on RPV automatic local test?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RPV automatic local test?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does RPV automatic local test hold among Rust servers?
Ranking for RPV automatic local test: #15,351 on seven-day player hours, top 69% of all ranked servers.
How full does RPV automatic local test get?
RPV automatic local test is not responding; status offline, last seen 7 days 1 hours ago. Seven-day reading: 0 players on average.
Server
Where does RPV automatic local test sit?
No region tag on RPV automatic local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.60.52.61:50372.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RPV automatic local test, and is it online now?
RPV automatic local test reports offline. The last reading came 7 days 1 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
What settings and rules apply on RPV automatic local test?
Reading the name gives no gather rate for RPV automatic local test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is RPV automatic local test on?
The game generates a procedural map for RPV automatic local test.
How to join
How do you connect to RPV automatic local test?
To join: start Rust, press F1 and type client.connect 176.60.52.61:50372. Or press Launch Rust here and Steam opens the game and connects you.