RPV automatic local test
Offline 176.60.52.61:50364 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 126/100
- 194/225
- 97/700
- 221/700
- 348/350
Quick answers
from the figures on this pageWipe timing
How often does RPV automatic local test wipe, and when?
To tell the rhythm of RPV automatic local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 2 hours ago.
Lists and filters
How should you read the tags on RPV automatic local test?
These are the tags RPV automatic local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RPV automatic local test?
Rust Metrics lists featuring RPV automatic local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RPV automatic local test sit in the rankings?
Ranking for RPV automatic local test: #15,344 on seven-day player hours, top 69% of all ranked servers.
What player count does RPV automatic local test carry?
Status for RPV automatic local test: offline. Last seen 7 days 2 hours ago. Check: player average. 0 over the last seven days.
Server
Where does RPV automatic local test sit?
No region tag on RPV automatic local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.60.52.61:50364.
What Rust version is RPV automatic local test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RPV automatic local test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RPV automatic local test, and is it online?
RPV automatic local test reports offline. The last reading came 7 days 2 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
What settings and rules apply on RPV automatic local test?
No gather rate appears in the name: RPV automatic local test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on RPV automatic local test?
Procedural map on RPV automatic local test, made by the game's generator.
How to join
How do you connect to RPV automatic local test?
To join: start Rust, press F1 and type client.connect 176.60.52.61:50364. Or press Launch Rust here and Steam opens the game and connects you.