RPV automatic local test
Offline 176.60.52.61:49236 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does RPV automatic local test wipe?
To tell the rhythm of RPV automatic local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 3 hours ago.
Lists and filters
How should you read the tags on RPV automatic local test?
Tags published by RPV automatic local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RPV automatic local test?
On Rust Metrics, RPV automatic local test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RPV automatic local test hold among Rust servers?
Ranking for RPV automatic local test: #15,373 on seven-day player hours, top 69% of all ranked servers.
What is the population on RPV automatic local test?
RPV automatic local test is not responding; status offline, last seen 6 days 3 hours ago. A seven-day average of 0 players is the reading.
Server
Where does RPV automatic local test sit?
No region comes from RPV automatic local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.52.61:49236.
What Rust version is RPV automatic local test on?
Reading: RPV automatic local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is RPV automatic local test up, and how often does it stay up?
Reading: offline. RPV automatic local test last answered 6 days 3 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
How is RPV automatic local test configured, and what rules are in force?
Reading the name gives no gather rate for RPV automatic local test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RPV automatic local test?
The game generates a procedural map for RPV automatic local test.
How to join
What do you do to join RPV automatic local test?
To join: start Rust, press F1 and type client.connect 176.60.52.61:49236. Or press Launch Rust here and Steam opens the game and connects you.