Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 128/100
- 81/700
- 23/200
- 25/1000
- 265/700
Quick answers
from the figures on this pageWipe timing
When does Rust Oxide Dev - Local wipe?
Its rhythm cannot be told from the wipes of Rust Oxide Dev - Local on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 16 hours ago the current world was made.
Lists and filters
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Oxide Dev - Local. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Oxide Dev - Local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Ranking for Rust Oxide Dev - Local: #10,534 on seven-day player hours, top 47% of all ranked servers.
What is the population on Rust Oxide Dev - Local?
Status for Rust Oxide Dev - Local: offline. Last seen 6 days 17 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does Rust Oxide Dev - Local run from?
No region tag on Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.60.52.61:28115.
What Rust version is Rust Oxide Dev - Local on?
Reading: Rust Oxide Dev - Local, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Oxide Dev - Local, and is it online now?
Rust Oxide Dev - Local reports offline. The last reading came 6 days 17 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
No gather rate appears in the name: Rust Oxide Dev - Local. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Oxide Dev - Local on?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
Join
How can you get onto Rust Oxide Dev - Local?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.61:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.