Rust Oxide Dev - Local
Offline 176.60.52.120:28115 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 10 Sep, 21:54 UTC48d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 13/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
How often does Rust Oxide Dev - Local wipe, and when?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 48 days 13 hours ago.
Tag meanings
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
Tags published by Rust Oxide Dev - Local, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #16,434, in the top 71% of all ranked servers.
How full does Rust Oxide Dev - Local get?
Reading for Rust Oxide Dev - Local: offline at this moment; last seen 33 days 18 hours ago.
Server details
Where does Rust Oxide Dev - Local sit?
No region tag on Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.60.52.120:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust Oxide Dev - Local. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust Oxide Dev - Local, and is it online?
Reading: offline. Rust Oxide Dev - Local last answered 33 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.
Settings and map
What settings and rules apply on Rust Oxide Dev - Local?
Reading the name gives no gather rate for Rust Oxide Dev - Local. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Oxide Dev - Local?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
Join
What do you do to join Rust Oxide Dev - Local?
Check: join. Open Rust, press F1, then enter client.connect 176.60.52.120:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.