Rust Oxide Dev - Local
Offline 176.60.49.30:28115 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
How often does Rust Oxide Dev - Local wipe, and when?
To tell the rhythm of Rust Oxide Dev - Local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 5 hours ago.
Lists and filters
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
These are the tags Rust Oxide Dev - Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Oxide Dev - Local sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #13,273, in the top – of all ranked servers.
How full does Rust Oxide Dev - Local get?
Status for Rust Oxide Dev - Local: offline. Last seen 40 days 14 hours ago.
Server details
Which location does Rust Oxide Dev - Local run from?
Reading: location. Rust Oxide Dev - Local gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.49.30:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust Oxide Dev - Local. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Oxide Dev - Local, and is it online?
Reading: offline. Rust Oxide Dev - Local last answered 40 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What settings and rules apply on Rust Oxide Dev - Local?
Check: gather rate. The name Rust Oxide Dev - Local does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Oxide Dev - Local?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
Join
How can you get onto Rust Oxide Dev - Local?
Press F1 in Rust and enter client.connect 176.60.49.30:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.