Rust Oxide Dev - Local
Offline 176.60.49.21:28115 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 132/100
- 184/225
- 75/700
- 16/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Oxide Dev - Local follow?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 48 days 17 hours ago the current world was made.
Tags
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
These are the tags Rust Oxide Dev - Local publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Oxide Dev - Local?
On Rust Metrics, Rust Oxide Dev - Local sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #15,476, in the top – of all ranked servers.
How full does Rust Oxide Dev - Local get?
Status for Rust Oxide Dev - Local: offline. Last seen 39 days ago.
Server details
What location is Rust Oxide Dev - Local hosted in?
No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.60.49.21:28115.
What Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2633 and build 164530 on Windows is the build Rust Oxide Dev - Local runs. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Oxide Dev - Local up, and how often does it stay up?
Rust Oxide Dev - Local reports offline. The last reading came 39 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is Rust Oxide Dev - Local configured, and what rules are in force?
Check: gather rate. The name Rust Oxide Dev - Local does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Oxide Dev - Local?
The game generates a procedural map for Rust Oxide Dev - Local.
How to join
How can you get onto Rust Oxide Dev - Local?
Press F1 in Rust and enter client.connect 176.60.49.21:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.