Rust Oxide Dev - Local
Offline 176.60.46.70:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 131/100
- 47/225
- 54/700
- 8/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust Oxide Dev - Local wipe, and when?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 2 hours ago.
Tag meanings
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
These are the tags Rust Oxide Dev - Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Ranking for Rust Oxide Dev - Local: #10,895 on seven-day player hours, top 49% of all ranked servers.
What player count does Rust Oxide Dev - Local carry?
Reading for Rust Oxide Dev - Local: offline at this moment; last seen 4 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
What location is Rust Oxide Dev - Local hosted in?
Reading: location. Rust Oxide Dev - Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.46.70:28115.
What Rust version is Rust Oxide Dev - Local on?
Reading: Rust Oxide Dev - Local, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Oxide Dev - Local, and is it online?
Rust Oxide Dev - Local reports offline. The last reading came 4 days 5 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
Check: gather rate. The name Rust Oxide Dev - Local does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Oxide Dev - Local on?
Procedural map on Rust Oxide Dev - Local, made by the game's generator.
How to join
How can you get onto Rust Oxide Dev - Local?
To join: start Rust, press F1 and type client.connect 176.60.46.70:28115. Or press Launch Rust here and Steam opens the game and connects you.