RUST METRICSFlight deck · live data
Data live Servers11,747 Players54,200 Populated3,368 Fresh wipes 3 h130 Scan5 min
‹ All servers176.60.46.70:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Oxide Dev - Local

Offline 176.60.46.70:28115 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,895top 49%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Oxide Dev - Local wipe, and when?

The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 2 hours ago.

Tag meanings

Which tags does Rust Oxide Dev - Local carry, and what do they mean?

These are the tags Rust Oxide Dev - Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rust Oxide Dev - Local sit in the rankings?

Ranking for Rust Oxide Dev - Local: #10,895 on seven-day player hours, top 49% of all ranked servers.

What player count does Rust Oxide Dev - Local carry?

Reading for Rust Oxide Dev - Local: offline at this moment; last seen 4 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server

What location is Rust Oxide Dev - Local hosted in?

Reading: location. Rust Oxide Dev - Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.46.70:28115.

What Rust version is Rust Oxide Dev - Local on?

Reading: Rust Oxide Dev - Local, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust Oxide Dev - Local, and is it online?

Rust Oxide Dev - Local reports offline. The last reading came 4 days 5 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Rust Oxide Dev - Local enforce, and what are its settings?

Check: gather rate. The name Rust Oxide Dev - Local does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Oxide Dev - Local on?

Procedural map on Rust Oxide Dev - Local, made by the game's generator.

How to join

How can you get onto Rust Oxide Dev - Local?

To join: start Rust, press F1 and type client.connect 176.60.46.70:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.