RUST METRICSFlight deck · live data
Data live Servers11,851 Players93,847 Populated3,878 Fresh wipes 3 h391 Scan5 min
‹ All servers176.60.46.132:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Oxide Dev - Local

Offline 176.60.46.132:28115 checked 24d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,602top 65%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Oxide Dev - Local wipe, and when?

Its rhythm cannot be told from the wipes of Rust Oxide Dev - Local on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 19 hours ago.

Lists and filters

How should you read the tags on Rust Oxide Dev - Local?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Rust Oxide Dev - Local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Rust Oxide Dev - Local hold among Rust servers?

Player hours over seven days put Rust Oxide Dev - Local at #14,602, in the top 65% of all ranked servers.

How full does Rust Oxide Dev - Local get?

Status for Rust Oxide Dev - Local: offline. Last seen 24 days 20 hours ago.

Operator and location

What location is Rust Oxide Dev - Local hosted in?

No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.60.46.132:28115.

What Rust version is Rust Oxide Dev - Local on?

Rust network protocol 2634 and build 166652 on Windows is the build Rust Oxide Dev - Local runs. Matching protocol is required to join. Let Steam update your game.

Is Rust Oxide Dev - Local up, and how often does it stay up?

Check: connection. Rust Oxide Dev - Local is offline at this moment. Last contact was 24 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Settings and map

How is Rust Oxide Dev - Local configured, and what rules are in force?

Check: gather rate. The name Rust Oxide Dev - Local does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Rust Oxide Dev - Local on?

The game generates a procedural map for Rust Oxide Dev - Local.

Connection

How can you get onto Rust Oxide Dev - Local?

To join: start Rust, press F1 and type client.connect 176.60.46.132:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.