Rust Oxide Dev - Local
Offline 176.60.35.31:28115 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 124/100
- 0/225
- 16/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
How often does Rust Oxide Dev - Local wipe, and when?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 16 hours ago.
Lists and filters
How should you read the tags on Rust Oxide Dev - Local?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust Oxide Dev - Local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Oxide Dev - Local?
These Rust Metrics lists carry Rust Oxide Dev - Local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Oxide Dev - Local hold among Rust servers?
Ranking for Rust Oxide Dev - Local: #13,675 on seven-day player hours, top 63% of all ranked servers.
How full does Rust Oxide Dev - Local get?
Reading for Rust Oxide Dev - Local: offline at this moment; last seen 15 days 10 hours ago.
Server
Which location does Rust Oxide Dev - Local run from?
No region comes from Rust Oxide Dev - Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.60.35.31:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Rust Oxide Dev - Local. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Oxide Dev - Local up, and how often does it stay up?
Reading: offline. Rust Oxide Dev - Local last answered 15 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What settings and rules apply on Rust Oxide Dev - Local?
No gather rate appears in the name: Rust Oxide Dev - Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Oxide Dev - Local on?
Procedural map on Rust Oxide Dev - Local, made by the game's generator.
Join
How do you connect to Rust Oxide Dev - Local?
Press F1 in Rust and enter client.connect 176.60.35.31:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.