Rust Oxide Dev - Local
Offline 176.60.23.183:28115 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageWipe timing
How often does Rust Oxide Dev - Local wipe, and when?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 19 hours ago.
Tag meanings
Which tags does Rust Oxide Dev - Local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust Oxide Dev - Local. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Oxide Dev - Local?
Rust Metrics lists featuring Rust Oxide Dev - Local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Oxide Dev - Local sit in the rankings?
Ranking for Rust Oxide Dev - Local: #15,110 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust Oxide Dev - Local?
Rust Oxide Dev - Local is not responding; status offline, last seen 17 days ago.
Server
Which location does Rust Oxide Dev - Local run from?
No region comes from Rust Oxide Dev - Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.60.23.183:28115.
What Rust version is Rust Oxide Dev - Local on?
Reading: Rust Oxide Dev - Local, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust Oxide Dev - Local, and is it online now?
Reading: offline. Rust Oxide Dev - Local last answered 17 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
How is Rust Oxide Dev - Local configured, and what rules are in force?
Reading the name gives no gather rate for Rust Oxide Dev - Local. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Oxide Dev - Local on?
Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.
How to join
How do you connect to Rust Oxide Dev - Local?
Check: join. Open Rust, press F1, then enter client.connect 176.60.23.183:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.