Rust Oxide Dev - Local
Offline 176.60.23.132:28115 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 143/225
- 51/700
- 143/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Oxide Dev - Local follow?
The rhythm of Rust Oxide Dev - Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 7 hours ago.
Lists and filters
How should you read the tags on Rust Oxide Dev - Local?
Tags published by Rust Oxide Dev - Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Oxide Dev - Local sit in the rankings?
Ranking for Rust Oxide Dev - Local: #13,639 on seven-day player hours, top 62% of all ranked servers.
What player count does Rust Oxide Dev - Local carry?
Status for Rust Oxide Dev - Local: offline. Last seen 20 days 13 hours ago.
Server details
What location is Rust Oxide Dev - Local hosted in?
No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.60.23.132:28115.
What Rust version is Rust Oxide Dev - Local on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Rust Oxide Dev - Local. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Oxide Dev - Local, and is it online now?
Rust Oxide Dev - Local reports offline. The last reading came 20 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What rules does Rust Oxide Dev - Local enforce, and what are its settings?
No gather rate appears in the name: Rust Oxide Dev - Local. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Oxide Dev - Local?
The game generates a procedural map for Rust Oxide Dev - Local.
Connection
How can you get onto Rust Oxide Dev - Local?
Check: join. Open Rust, press F1, then enter client.connect 176.60.23.132:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.