myserver
Offline 176.59.148.3:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/500
- 130/100
- 180/225
- 144/700
- 19/200
- 49/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 14 hours ago the current world was made.
Tags
How should you read the tags on myserver?
Tags published by myserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does myserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry myserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does myserver sit in the rankings?
Ranking for myserver: #15,432 on seven-day player hours, top 69% of all ranked servers.
What is the population on myserver?
Reading for myserver: offline at this moment; last seen 3 days 13 hours ago. Seven-day reading: 0 players on average.
Server
Which location does myserver run from?
No region tag on myserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.59.148.3:28015.
What Rust version is myserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by myserver. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on myserver, and is it online?
Reading: offline. myserver last answered 3 days 13 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
What rules does myserver enforce, and what are its settings?
Check: gather rate. The name myserver does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is myserver on?
Procedural map on myserver, made by the game's generator.
Join
How do you connect to myserver?
Check: join. Open Rust, press F1, then enter client.connect 176.59.148.3:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.