Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 130/100
- 190/225
- 67/700
- 12/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
How often does Server_217_DevBlog wipe, and when?
To tell the rhythm of Server_217_DevBlog, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 4 hours ago.
Tags
Which tags does Server_217_DevBlog carry, and what do they mean?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Protocol 2183: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server_217_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Last wipe: In the last week.
Population
What position does Server_217_DevBlog hold among Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,323, in the top 69% of all ranked servers.
How full does Server_217_DevBlog get?
Status for Server_217_DevBlog: offline. Last seen 2 days 1 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does Server_217_DevBlog sit?
No region tag on Server_217_DevBlog. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.59.139.227:28015.
What Rust version is Server_217_DevBlog on?
Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server_217_DevBlog, and is it online?
Reading: offline. Server_217_DevBlog last answered 2 days 1 hours ago. Uptime for the last 2 full days: 3 of 48 hours, or 6%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
What settings and rules apply on Server_217_DevBlog?
Check: gather rate. The name Server_217_DevBlog does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.
What map is Server_217_DevBlog on?
Procedural map on Server_217_DevBlog, made by the game's generator.
Join
What do you do to join Server_217_DevBlog?
To join: start Rust, press F1 and type client.connect 176.59.139.227:28015. Or press Launch Rust here and Steam opens the game and connects you.