RUST METRICSFlight deck · live data
Data live Servers11,662 Players41,782 Populated2,976 Fresh wipes 3 h88 Scan5 min
‹ All servers176.59.136.86:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_217_DevBlog

Offline 176.59.136.86:28015 checked 2d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Server_217_DevBlog wipe?

The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.

Lists and filters

Which tags does Server_217_DevBlog carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; h5e7466bf (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from Server_217_DevBlog. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Server_217_DevBlog appear in Rust Metrics lists and filters?

On Rust Metrics, Server_217_DevBlog sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last week.

Population

Where does Server_217_DevBlog sit in the rankings?

Ranking for Server_217_DevBlog: #15,411 on seven-day player hours, top 69% of all ranked servers.

What is the population on Server_217_DevBlog?

Server_217_DevBlog is not responding; status offline, last seen 2 days 11 hours ago. Check: player average. 0 over the last seven days.

Server

Where does Server_217_DevBlog sit?

No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.59.136.86:28015.

What Rust version is Server_217_DevBlog on?

Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Server_217_DevBlog, and is it online now?

Check: connection. Server_217_DevBlog is offline at this moment. Last contact was 2 days 11 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.

Rules and settings

How is Server_217_DevBlog configured, and what rules are in force?

No gather rate appears in the name: Server_217_DevBlog. Check: group limit. None published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.

What map is Server_217_DevBlog on?

Procedural map on Server_217_DevBlog, made by the game's generator.

How to join

How can you get onto Server_217_DevBlog?

Check: join. Open Rust, press F1, then enter client.connect 176.59.136.86:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol Your game must run protocol 2183 to get in.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Modded: plugins or settings depart from the stock game.

Other

h5e7466bf
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.