Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 134/100
- 39/225
- 7/700
- 9/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
When does Server_217_DevBlog wipe?
The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.
Lists and filters
Which tags does Server_217_DevBlog carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; h5e7466bf (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from Server_217_DevBlog. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
On Rust Metrics, Server_217_DevBlog sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last week.
Population
Where does Server_217_DevBlog sit in the rankings?
Ranking for Server_217_DevBlog: #15,411 on seven-day player hours, top 69% of all ranked servers.
What is the population on Server_217_DevBlog?
Server_217_DevBlog is not responding; status offline, last seen 2 days 11 hours ago. Check: player average. 0 over the last seven days.
Server
Where does Server_217_DevBlog sit?
No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.59.136.86:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Server_217_DevBlog, and is it online now?
Check: connection. Server_217_DevBlog is offline at this moment. Last contact was 2 days 11 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is Server_217_DevBlog configured, and what rules are in force?
No gather rate appears in the name: Server_217_DevBlog. Check: group limit. None published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.
What map is Server_217_DevBlog on?
Procedural map on Server_217_DevBlog, made by the game's generator.
How to join
How can you get onto Server_217_DevBlog?
Check: join. Open Rust, press F1, then enter client.connect 176.59.136.86:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.