RustScape live test
Offline 176.250.41.111:28215 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:01 UTC11d ago | 0 | – | running | 0 |
| Fri 16 Oct, 20:29 UTC12d ago | 0 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/500
- 126/100
- 62/225
- 14/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe schedule
What happens on RustScape live test when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RustScape live test follow?
Its rhythm cannot be told from the wipes of RustScape live test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 23 hours ago.
Tag meanings
How should you read the tags on RustScape live test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RustScape live test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustScape live test appear in Rust Metrics lists and filters?
On Rust Metrics, RustScape live test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RustScape live test hold among Rust servers?
Ranking for RustScape live test: #15,226 on seven-day player hours, top 70% of all ranked servers.
How full does RustScape live test get?
Reading for RustScape live test: offline at this moment; last seen 11 days 23 hours ago.
Server
Where does RustScape live test sit?
No region tag on RustScape live test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.250.41.111:28215.
What Rust version is RustScape live test on?
Reading: RustScape live test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is RustScape live test, and is it online now?
RustScape live test reports offline. The last reading came 11 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
How is RustScape live test configured, and what rules are in force?
Reading the name gives no gather rate for RustScape live test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto RustScape live test?
Press F1 in Rust and enter client.connect 176.250.41.111:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.